Skip to main content

My UX/UI Process

Here is my UX design process which I use on most projects. It’s designed to ensure that a usability challenge is examined from all angles to give the best chance of success. The depth and extent to which it is implemented on projects often depends on timescales and client budgets. I always aim to deliver maximum value for my clients regardless of the project parameters.

UX Process Diagram

Research

Analysis

Once the research phase has been completed, we are left with many forms of useful but often disparate data sources. We need to tidy and organise this into quality observations which can be used to inform our future interaction designs. Key analysis techniques I use are Affinity Diagrams, Customer Journey Maps and Customer Value Curves, all of which are usually delivered in interactive workshops, either in person or remotely (FigJam / Miro).
HTR software - affinity diagram sorting

Design

Prototype

Prototyping allows us to create interactive models of the design concepts I developed in the previous phase. These prototypes can range from low-fidelity paper sketches to high-fidelity digital simulations. Prototyping allows me to test and explore how users interact with the design in a realistic manner without investing significant resources in full-scale development. It helps me identify usability issues and areas for improvement early in the process, ensuring that the final product is user-friendly and intuitive.
Mobile website designs

Validate

Build

In the build phase, I translate the validated design into a fully functional product. This involves collaborating with developers and other stakeholders to implement the design to the required specifications. The previous hard work and organisation of the component libraries should pay dividends here, allowing efficient export of components for the development team to build the final product.
Developers building digital product

Test